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Spore's happy to think of you as a God, but in the end your status is debatable. As you do this, thousands of other real-life players do the same and their species become part of your game-world, adopted by the AI ruling their own planets to greater or lesser effect.
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In it you guide the development of your species from a single cell in a 2D ocean onto its newly formed feet, along a prickly path to abstract reasoning, problem-solving, emotion, science and interstellar conquest, with rest-stops in savagery, tribalism and tank-rushing. However, as with so many things (religious fundamentalism, for instance), the mistake was to accept the premise Spore isn't a God game, it's a many-Gods game. At the heart of Spore, say some, lies a fascinating, amusing, baffling contradiction: you're the Creator in the ultimate God game, in which you can succeed by imposing your beliefs on others, and yet Maxis' universe - a convincing mishmash of procedural and many-user generated species - is, as the game puts it, "an epic journey of evolution".
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